Wednesday, June 21, 2023

The Necrons of Lord Okasek


The new 40k edition got me to build some Necrons.


Here we have Lord Okasek and his Lychguard. Like many Necron lords, Okasek is an insane egotist who considers himself immeasurably superior to his underlings, not to mention any other lifeforms.


For this miniature I had a special story in mind - it's Okasek's executioner, who decapitates those who disappoint their lord, and chains their skulls to his body. So devoted is the executioner that he has already attached a ring to his own skull, for easier chaining should he ever fail lord Okasek.

 

Okasek allows only his most favored servants a full assortment of limbs. These common warriors must crawl on the ground like worms.

These were inspired by the stone worm things from Elden Ring.



A scratch-built Monolith. I took some inspiration from Mesoamerican pyramids for this.



This was a fun army to build, and cheap! I just used a box of Necron Warriors and one of GW's Skulls boxes, plus bits, cardboard, plastic beads, and wire.

I might expand on the army later. The Skulls box comes with a giant skull, and it would be cool to make a huge metal skeleton...


Sunday, January 22, 2023

Dungeon23: Week 3

 

Rooms 16 - 22

16. 11 taxidermized birds of various species (Str 7, Wil 5, HP 1, beak d6) bickering and making noise. Empty shelves, compartments marked with bird species names.

17. Taxidermized skvader (half grouse, half hare; Str 7, Dex 15, Wil 5, bite d6) trying to break out of glass case. Worth 500 s in non-animate condition.

18. Five frames and a table with insects squirming on needles. Breaking one releases an angry, needle-armed swarm of insects (d8 blast).

19. Tyrannosaurus Rex skeleton (Str 18, Dex 8, HP 25, bite d12), too big to get out of the room. A number of displays that have held dinosaur skeletons (others have fled).

20. Corridor leading away and up to a barn.

21. Taxidermized crocodile (Str 15, HP 8, Armor 1, bite d8) gorging on taxidermized fish flopping around.

22. Stairs leading down to Level Two.

Sunday, January 15, 2023

Dungeon23: Week 2

 


Rooms 9 - 15

9. Pressed plants have grown out of their folders (stored in cabinets) and made the room near impassable.

10. Corridor covered in mold. Anyone who enters must pass a Wil save or have their brain infested by mold that will eventually develop a separate consciousness.

11. Coconut has grown into a palm. Broken gold filigree worth 100 s.

12. The moss room. Moss covers furniture and all surfaces. Will grow to cover anything in 10 minutes.

13. Table and chairs. Animate taxidermized bird (Str 7, Wil 5, HP 1, beak d6) carrying annoyed mold intelligence (from room 10).

14. Giant venus flytraps. If caught: d6 Str loss per turn, Str save to escape. The room is very moist. Sunlight enters by way of mirrors.

15. Gardener's closet. Watering can with sparkling water that will make any living thing grow to twice its size (permanently). 5 uses.

Sunday, January 8, 2023

Dungeon23: Week 1

 

Rooms 2 - 8

2. Empty shelves, compartments marked with mineral names. Scrape marks in the floor by the north doorway.

3. Three mineral combines (Dex 7, HP 4, Armor 2, fists d6) formed from mineral samples. Revere metal as an ascended substance. Admiring and praising a large geode decorated with gold filigree (200s, Bulky).

4. Three paintings of mountains and mines (50s apiece).

5. Large rock crystal which vibrates in response to sound. A very loud noise (eg. a person screaming) will cause it to explode (d12 blast).

6. Storage room with wooden crates. One is shaking and rattling. Contains mineral samples trying to form a mineral combine.

7. Drawing room.

8. Bar with three bottles of "mineral tonic". The drinker takes mineral form for an hour, and has Armor 2.

Sunday, January 1, 2023

Dungeon23: Week 0 (or 52)

Yeah let's do Dungeon23!

I'm sticking pretty close to the original idea. One room a day, trying not to think ahead too much. Of course I have some ideas for what's to come, but they're not set in stone. Let's see what happens.

The themes I'm thinking about for this dungeon are the diversity of life, the desire to classify and control, and the passage of time.

The system is Into the Odd.

I'm intending to make one post a week, with the seven rooms of that week... but the first week of 2023 is very short, so this post has just one room! Being alone on the page it got a longer description than most rooms will get.

When I start a new level I'll write a description of that level's general environment.

 

Obligatory notebook picture. A6 size, all pages blank.
Pretty flowers on the cover!

Below Earthley Manor

Lord Taxet of Earthley Manor was an avid collector of naturalia, and loved showing off his collection to distinguished guests. One night, the manor burned to the ground, cause unknown. The lord was nowhere to be found.

But the manor's basement, home to the majority of the collection, was untouched by the fire. Without doubt there are many treasures and secrets to be recovered below ground...


Level One: The Collection

Wooden floors. Walls and ceiling are brick covered in plaster, painted with plant and flower decorations.

This level is dark. There are candleholders with unlit candles in every room.


Room 1

 

1. Stairs leading up to the surface.

Three doorways. A word is written above each. West: ANIMALIA. North: VEGETALIA. East: MINERALIA.

A small cabinet with glasses, and a broken brandy bottle.

Monday, December 26, 2022

Alternate Bulette Challenge: Quacking Orb

A monster for Samuel Bennett's Alternate Bulette Challenge! Statted for Into the Odd.


 Hophop from Ultraman


Quacking Orb

This spherical monstrosity quacks before rolling into combat. Unwary foes who group together will find themselves scattered like bowling pins.

Str 14  Dex 7  Wil 10

HP 8  Armor 2

Rolling strike: d8 blast. Everyone who is attacked must pass a Str save or be sent flying from the impact. 

Claws: d6. Used if the orb is unable to roll for some reason. 

The shell of a quacking orb is sturdy and relatively light for its size. It can be salvaged and used for all kinds of purposes.

The people of the hills above the Silver River revere the quacking orbs as messengers from the stars. Inspired by the orbs, they have developed a special bodyfolding technique, which lets humans (and similar beings) roll downhill at high speed, unharmed. It might be possible to convince them to teach this technique to outsiders.

Tuesday, December 20, 2022

Devil Christmas


 

I ran a oneshot of Sibylla's excellent Devil Devil Devil. Christmas themed!

 

Rural Sweden, 19th century...

The devils - let’s call them Wrath, Gluttony, and Pride - woke up in the crypt of a church on early Christmas morning. The sexton came in to prepare for the morning service. Wrath quickly tempted him into giving up his soul to become a priest. She also convinced him to become pregnant with a quickly growing cambion.

Gluttony went to the nearby village to find more souls. Got a couple but realized mot people had gone to church, so needed to get back there quickly. Bent the wish for food from a mother with starving children, so their house - with Gluttony inside - flew away, landed next to the church and transformed into a well-stocked manor.

The service begun. Pride had convinced the sexton-turned-priest to emphasise the “twelve-horned angel” in his Christmas sermon (Pride had twelve horns). Gluttony was sitting with the congregation enjoying the show. Wrath decided it was time for some chaos and incited rage in all mortals present. A battle royale broke out in the pews. The man sitting next to Gluttony came at him with a punch. Gluttony decided to dodge the attack in most extra way possible: by enlarging the entire church to three times its size. This enlarged the pew as well, moving Gluttony’s attacker away from him, so their swing missed!

Wrath got a couple of quick souls by selling strength to two women fighting each other. One got massive arm muscles, the other got massive leg muscles.

The priest ran down from the altar to fight, but suddenly started going into labor. Wrath went to help him out and roped the other devils in as well.

The enlarged church was unable to support its own weight, and started to creak. Not wanting to lose all the souls inside, Wrath created a couple of doppelgangers of herself. Two Wraths got the priest to safety through a side exit and did their best as midwives. The third ran down the middle of the church, challenging everyone to fight her outside!

The congregation charged after her into the churchyard. Wrath used a devilish trick to reopen their old scars, causing most of the fighters to topple over in pain. The lady with the enlarged arm muscles was still going, though. She came at Wrath with an overpowered punch, sending Wrath flying out of the churchyard, across the road, into the forest, through a couple of trees, and skidding to a halt in the snow. Ouch.

Meanwhile the other devils had overseen the birth of Wrath’s cambion, a beautiful little girl. They (including Wrath’s doppelgangers) went up to the now badly wounded congregation, healing their wounds for the low low price of their eternal souls. The church collapsed. Fortunately everyone had made it outside.

Pride made sure everyone knew the Twelve-Horned Angel had saved them from destruction. Many were taken by his words and were convinced they had an agent of the Lord among them.

Gluttony had managed to save a triple-sized bottle of wine from the church, and delivered it to the manor family as an extra Christmas present.

Wrath’s daughter soon learned how to talk, and named herself “Church-Murderer”.

* * *

This game is so much fun. I recommend it.