Wednesday, December 22, 2021

The Chatikrate Dynasty

 Writeup of my dynasty for Michael Raston's Empyrean Dynasty game.

The Chatikrate Dynasty

Clan

Emblem: A white crystal lynx on a purple banner

Strengths: People production, pharmaceutical production

Weakness: Religion and spirituality

Homeworld resource: Super efficient fuel

The Chatikrate dynasty is a royal family, supreme rulers of the planet Artagnax by ancient right. Their presence dominates all that which they rule over, most notably through gigantic replicas of the royals’ faces, as they looked in their youth. Their visages adorn buildings, vehicles, and spaceships. A culture so obsessed with their rulers has no room for gods, and the Chatikrate dynasty has little care or understanding of religion and spirituality.

The planet Artagnax has a native biosphere of crystalline flora and fauna. The glittering lifeforms reflect the amber skies above, the result of unique gases gathering in the upper atmosphere. The world has been partially terraformed to allow for human habitation: great forests cover large parts of the world. Their trees all have black leaves, a necessary genetic modification for photosynthesis in this environment.

The royal family, the nobility, and their favoured servants live in grandiose palaces on the beautiful crystal plains. The much more numerous commoners live in the gloomy forests, either in dense cities or small villages. Large families are valued among the populace, an ingrained tradition since the harsh days of early settlement. Another reminder of those days is the advanced pharmaceutical industries of Artagnax - no longer as necessary for survival as they once were, though a useful asset for the future to be sure.

But the premier resource of Artagnax is vitaq fuel. A hyper-efficient type of spaceship fuel created with the unique gases in the planet’s atmosphere. A ship can travel across the galaxy with an amount of vitaq fuel that would only have lasted a few light years, had it been common fuel.

The Chatikrate dynasty now reaches for the stars, seeking their ultimate destiny.

* * *

Pronunciation guide:

Chatikrate: CHATT-ee-krett

Artagnax: Art-ann-JAX

Vitaq: VEE-tack

Sunday, September 19, 2021

Hunting Vorinclex


 Finally trying out Chris McDowall's The Doomed! I made some Magic: the Gathering minis a while ago, now I have the terrain to go with them.

This was a solo battle, using the Winter Harvester horror and the Lair scene.

 

On the plane of Kaldheim...

Kaya had been tracking the strange monster for weeks, and was finally getting close to her quarry. She and her Beskir allies moved silently through the woods, approaching a farmstead.


 

The creature was in the farm's pen, attended by three walking corpses - no doubt the remains of the unfortunate farmers. It seemed they had been infected somehow...



From left to right:

Kaya, Planeswalker, Ghost Assassin

Nimble 3+, incorporeal axes (M3x1, targets save as QL 5+), ghostform (ignore a single obstacle on your first Move each turn; if you are touching an ally at the start of the move, they can make a free Move along with you)

Ragnar, Battershield Warrior

Tough 5+, shield bash (M1x3), shield (+1 to saves while readied)

Gudrun, Hornblower

5+, short sword (M2x1), inspire (at the of your turn an ally you can see makes a free Fight or Recover)

Leif, Codespell Cleric

5+, runestaff (R1x2), revive (at the end of your turn any allies you are touching automatically recover)

Britta & Inge, Shieldmates

5+, short sword (M2x1), shield (+1 to saves while readied)


 Vorinclex, Phyrexian Praetor, the Voice of Hunger

Fierce 3+, claws (M2x3), bio-terror (when this unit takes out another, all enemies that can see this unit take 1 damage), implacable (this unit cannot be killed while it is standing)

3 Infected Draugr

Fierce 5+, blade (M3x1), deathfeed (if an enemy has been taken out this turn, act as QL 3+)

Vorinclex can't be killed until all three draugr have been taken out.


Turn 1


Kaya, Britta, and Inge approached carefully, staying out of sight of Vorinclex and his minions.

(The little black pips keep track of what units have acted this turn)

 

Leif climbed onto the rock, and made the first strike, blasting one of the draugr with runic magic.

 


 The draugr went down, but wasn't out yet, screaming and crawling towards its attacker.

 


 Another draugr jumped the fence, trying to get at Leif...

 

 

...but Ragnar and Gudrun ran in to stop it. They couldn't bring it down right away, though.

 

 Turn 2


Leif couldn't finish the downed draugr with his rune magic - it got back to its feet, jumped over the fence, and took down Gudrun!

Meanwhile, Inga ran over to Kaya, who grabbed her arm...

 

 

Kaya turned the two of them ghostlike, and they dashed straight through the house, and into combat with Vorinclex!

 


Taking the monstrosity by surprise, Kaya's axes brought him down!


But Vorinclex didn't stay down for long. His wounds healed in seconds, he got back up, and tore Britta apart!

As she fell, Vorinclex let loose a grinding scream that tore into the minds and flesh of all who could hear it...

The terror was too much for the downed Gudrun, who gave up completely. Ragnar fell, and so did Kaya - but she managed to crawl up on the roof of the house, putting some distance between her and Vorinclex.


Inge approached the fight, but too slowly. No doubt that scream had made him reluctant.


Turn 3


Gudrun stood back up.

"I am... compleat..." she mumbled, her eyes empty. She charged her former allies!

Kaya leapt down from the roof and hacked down one of the draugr, taking out of the fight, before helping Ragnar back to his feet.


But then, another draugr ran at her from the side, beating her down! Kaya struck back on instinct, wounding the draugr... but it attacked again! There was only one way for Kaya to avoid its axe - she planeswalked away, hoping her allies could finish the fight.

 


Leif cast runic magic at the draugr below him, bringing it down once more.


But then, Vorinclex charged in, slashing Inge in two!



The defeated draugr pulled itself over to Vorinclex, and rose once more.

 

Turn 4

With all their comrades lost, and the enemy refusing to die, Leif and Ragnar decided to flee. Leif blasted the downed draugr, taking it out (but for how long?) Then he ran.


 

Before Ragnar could follow, Gudrun and the other draugr were on him, beating him down.

 


Vorinclex bounded up on the rock and swiped at Leif, who fell to the ground.



The draugr finished the job.



A chorus of biomechanical screams rose from Vorinclex and his servants, tearing Ragnar's soul apart.

Then, all was silent at the farmstead. The Phyrexian plans would continue uninterrupted...


Commentary

Wow, I got absolutely thrashed! But it was fun: quick to play, really felt like a narrative.

I think I should have gone for the minions first, and tried to avoid Vorinclex as much as possible. I hoped Kaya could take him down and keep him out of the fight for a bit... but that didn't work out.

Playing solo is probably harder than playing with an opponent. If the horror and the minions had to split their focus, things would be less rough. Gotta convince a friend to play, and make another warband. Guess it's Tibalt time...

Friday, March 19, 2021

Battle for the Bath

 Chris McDowall posted an unnamed 10mm wargame that he's working on. It looked fun so I tried it out! With Lego armies, since that's the only thing close to 10mm minis I have.

This battle was fought using the rules as they looked on the evening of 2021-03-19.


In the elven borderlands...

Orc Boss Zagblag Skullkrakka tried to scratch his back, his sweaty armor not helping. The elven lands were warmer than what he and his ladz were used to.

"Zoggin' hot, innit?" he groaned. "We gotta cool down! How else are we gonna think up a kunnin plan to take over these lands?"

"Map sez there's a lake up ahead, boss," one of Zagblag's lieutenants said.

"Izzat so? Let's go take a dip, then!"

* * *

The elven general Ellamir watched with dismay as the orcish horde neared the sacred Pond of Purity.

"We cannot allow the greenskins to befoul these holy waters!" he exclaimed, turning to his aide. "Send riders to the nearby villages, and call upon their warriors! The orcs must be stopped!"

"Yes mylord!"


The Orcish Horde of Zagblag Skullkrakka

From left to right:

- A Warband.

- Another Warband.

- A unit of Iron Orcs, led by Zagblag, the army's commander.

- A unit of Catapults.

- A unit of Boar Cavalry.

- Grymla the Giant.


The High Elven Defenders of the Pond of Purity

From left to right:

- A unit of Axes.

- A unit of Knights, led by Ellamir, the army's commander.

- A unit of Bolt Throwers.

The following units don't start on the field, but will arrive as reinforcements:

- A unit of Infantry.

- A unit of Reavers.

- A unit of Mystics.

Deployment


The bulk of the orcish army deployed in the centre of the field. Zagblag's iron orcs followed behind the regular warbands. The boar cavalry went out on the far left flank, while the catapults prepared to move up on the hill on the right flank.

The high elves deployed in front of the Pond of Purity, the bolt throwers protected by the axemen.

The scenario

The orc objective is to reach the Pond of Purity, while the elves must stop them.

At the start of each elven turn after the first, one random unit from their reinforcements arrives from one of the side edges (randomly chosen). The unit can't charge on the turn it arrives.

Round 1

The orcs seized the initiative in the first round.

Orc Turn 1


The orc army rushed forward. The catapults were rolled onto the hill, while the boar cavalry sped down the flank.

"Remember yer arrers, ladz!" Zagblag shouted. The orcs in the warbands who carried bows sent some shots into the elven lines, managing to cause one damage to the knights.

High Elf Turn 1


The axemen marched onto the hill to protect the flank from the orcish cavalry. Ellamir held his knights back for now, not wanting to risk becoming surrounded in a hasty charge.

The bolt throwes fired at the orcs, but caused no damage.

Round 2

The high elves won initiative, getting another turn right away!

High Elf Turn 2


Reinforcements! The elven reaver cavalry charged onto the battlefield, approaching the rear of the orcish army.

Ellamir sensed that the time had come. He called upon his axemen to remember their drills, as they charged into the boar cavalry! The elven general himself led the knights in a charge against one of the orcish warbands.

The axemen rolled rather badly, despite all their advantages... but still caused four damage to the orcish cavalry. Meanwhile the knights did five damage as they crashed into the orc infantry.

Orc Turn 2


Two of the orc units were badly pummeled, and in danger of breaking... but Zagblag counted on natural orc animosity to save the situation.

And it did! The boar riders fled from the vicious elven axemen, giving the rest of the orcs a good laff at their expense. The warband fighting the knights forgot about their own losses, and removed one point of damage.

Zagblag marched his iron orcs straight through the warband in front of them, not losing sight of the Pond. The warband turned about face to meet the new threat of the elven reavers. Grymla the giant moved up, getting ready to charge into the knights' flank.

The warband fighting the knights managed to inflict one point of damage. The catapults lobbed rocks onto the bolt throwers, dealing two damage.

Round 3

The orcs took the initiative, getting a double turn of their own!

Orc Turn 3


The warband fighting the knights could not hold any longer. They broke and ran, the unit dissolving.

The boar riders, on the other hand, managed to regroup, turning back towards the fight.

Zagblag and his iron orcs kept marching towards the Pond of Purity. The warband in the rear moved to meet the reaver cavalry. Grymla charged into the flank of the knights! She caused four points of damage, the unit just barely holding together.

The catapults finished off the bolt throwers, smashing them to pieces.

High Elf Turn 3


A regiment of elven infantry marched onto the field! But were they too late...?

Ellamir desperately tried to call upon the discipline of his knights, but it was futile. They fled before the giant's onslaught. Ellamir might have escaped, or he might have been trampled by the giant... either way, he would take no further part in this battle.

The axemen used the rocky field to shield their rear from the boar riders, as they moved about face to intercept Zagblag's iron orcs.

The reavers charged into the orcish warband, dealing four damage.

Round 4

The elves took the initiative, getting yet another turn.

High Elf Turn 4


The last elven reinforcements, a unit of mystics, marched onto the field.

The axemen and infantry closed in on the iron orcs. Suddenly Zagblag was facing a lot of elves...

The reavers kept tearing through the orcish warband, causing two more damage.

Orc Turn 4


The badly beaten warband fled from the reavers.

Zagblag finally reached the shore of the Pond of Purity, but couldn't get in the bath just yet... there were still elves trying to get in his way. With a sigh, he turned the iron orcs around to face the axemen. Grymla the giant and the boar riders hurried down the field to support their boss.

Round 5

The high elves won the initiative.

High Elf Turn 5


The reavers ran down the fleeing orc warband. The infantry confronted the giant, while the axemen charged into the iron orcs, causing three damage.

The mystics moved to protect the rear of the axemen from the boar riders, while throwing bolts of magic at them. However the fickle winds of magic deserted them, and no damage was dealt.

Orc Turn 5


Finally getting stuck in, Zagblag let out a mighty WAAAARGH! The boar riders echoed his battlecry, charging into the mystics, while Grymla barged into the infantry.

Zagblag and his ladz slaughtered the axemen, wiping the unit out in record time! The cavalry didn't do much worse, dealing six damage to the mystics. Grymla, however, couldn't get at the infantry due to their annoying pointy spears.

Round 6

The elves won initiative, however things were looking bleak. Could they still turn this around?

High Elf Turn 6


The mystics could not stand up the boar onslaught, and fled the field. The reavers pushed their horses, but couldn't quite reach the flank of the iron orcs.

The infantry acquitted themselves well against their monstrous opponent, dealing four damage to the giant.

Orc Turn 6

(Whoops! Missed taking a picture of this turn)

The iron orcs and boar riders turned to face the reavers. Grymla struck back against the elven infantry, dealing five damage.

Round 7

The elves took the initiative.

High Elf Turn 7


The reavers turned to charge into the giant's flank. But neither they nor the infantry managed to hurt her!

Orc Turn 7


With a final charge, the boar riders and iron orcs shattered what was left of the elven army! The orcs were victorious!


At long last, Zagblag and his army could enjoy a cool bath!

Commentary

This was fun! The system wasn't overly complex, but gave plenty of room for tactics and letting you feel smart with flanking, use of terrain and so forth.

I didn't describe much about shooting in the report above, but it happened - I just didn't really remember how much of the damage was from melee and how much was from shooting. Also the elves had terrible aim. :P

The high elven "Drills" command boosted infantry and elites, but there aren't any "Elites" in their army list. I just assumed it referred to axes.

I actually had a whole thing thought about the orcs dirtying the pond for their objective, but it didn't really come up during the battle. Meanwhile the elves didn't really have an objective beyond wiping out the orcs. If I were to play this battle again I'd simply make the orc objective "Get your commander to the Pond", while the elf objective would be "Kill the orc commander".

All in all a great battle! Perhaps the saga of Zagblag Skullkrakka will continue...